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Writer's pictureChloe King

Game Design Doc

June 13, 2018


Game Overview

Title:

Platform: PC + Ps4

Genre: Fantasy RPG

Rating: 10+ ESRB

Target: Casual Gamers (10+)

Release Date: May 2020

Publisher: Chloe

(game title) is a third-person is a fantasy RPG game where the Player (pick a gender) is the commander of an army in one of the four kingdoms of the Realm. Forced by the Gods to complete the Tower Dungeon for the survival of humanity along with three other characters (NPC or multiplayer) Using skill sets and by crafting weapons and armour (upgrades for NPC’s) they must fight their way through the different levels of the tower and reach the end.


High Concept

(game title) sets the Player in a fantasy world setting inside a Dungeon like tower where he/she is attacked by various races of enemies (depending on the theme of the floor they are on.) Kill them using a range of weapons like bow and arrows to temporarily stun enemies, the great sword to deal heavy blows to giant monsters or a spear for quick attacks.


Unique Selling Points

The unique selling points of the game will be the story line of the game, although manly a combat focused game there is still a plot line to follow and despite its weak presence it’s still different from the typical “going to save my family” trope that many games use. The final unique selling point would be the environments the Player is in, on each level there will be a theme and race of enemies to go along with it. Each will be very different from the last to create a sense that they are in a whole new world. Additionally, instead of a dungeon like level it will be a mini land with the illusion that they are outside.


Synopsis

The Gods have threatened the life of every being in the Realm. You are one of the chosen heroes to complete the Tower of the Gods along with three others you must join together to fight the creatures of the tower and save the Realm!


Game Objectives

· Fight the enemies on each level of the tower

· Don’t die

· Reach the top of the tower


Game Rules

Each level of the tower is its own mini world with a different environment. The Player can move around the levels and attack any enemies (and final boss) using different weapons. The type of enemy depends on the level and environment. The Player can earn XP and items (all of which depend on the enemy) and use them to craft and upgrade weapons and armour. XP is distributed among the four chosen hero’s and each can have their own set of weapons, armour and skills to upgrade as well.  


Gameplay

Game Controls (PC/mac)


Game Controls (PS4)




Both controllers have the same functions but are different on each one.



Player/other characters

The four heroes will each have their own race and “class” with specific weapons best suited to their abilities. It is up to the Player to choose these weapons for reach of these characters. Other stats can be built up in these characters, for instance a magic based character can slowly build up their sword skill.


Player: The Player can choose their name but there is a set character to choose, either a boy or girl with similarities between them. The armour each gender can wear will be slightly altered to fit the body type. The player (being a commander of an army) will be at least 23, having trained from a very young age in the kingdoms army the children grow up fighting and quickly rise in the ranks. 




Armour/Defence


Armour: The armour will be different for each hero. There are 5 sets of armour.


Standard and Legendary: This is what the standard armour is the default armour that you get at the beginning of the game, its defence is 20 and magic defence is 10. The legendary armour Is the final armour of the game. Its max defence is 250 and magic defence is 190.




Water Armour: this is what the water armour will look like on both genders, they are both very similar to each other with slight alterations. The max defence is 30 and max magic defence is 50. Since it’s an elemental armour it does better against magic attacks. Can be upgraded to boost basic defence.




Elf Armour: This is a magical type armour, defence is 50 and magic defence is 95. Does well to deflect magic attacks. Can be upgraded to boost basic defence.



Dark Armour: this armour is the same on both genders. The defence is 175 and magic defence is 80. It does well to defend against both melee and magical attacks. Defence is boosted against dark creature attacks to 90.



Fire Armour: defence is 105 and magic defence is 90, does well against flame attacks and is fire resistant. Can be upgraded to boost both defences.


Shield: there will be standard shields that will go up in defence as you upgrade. These will be available to all characters. There are no elemental or special shields as the defence is mostly armour based.






NPC Enemies

The type of enemies spawned depends on the area and floor you are on. If you are on a fire base floor there will be fire based enemies, these enemies will all be the same but a reskin depending on the floor.



Dark Elf:

· Max Health: 150

· Speed: 10

· Attack: 45



Troll:

· Max Health: 250

· Speed: 4

· Attack 65



Hellhound:

· Max Health: 200

· Speed: 15

· Attack: 50



Nightmare:

· Max Health: 10

· Speed: 50

· Attack 45



Witch:

· Max Health 170

· Speed: 25

· Attack 65


Enemies Idle state:  Only idle when player is dead, they will search for you once you enter the vicinity.

MAX enemies per floor:

· Dark Elf: 20

· Troll: 7

· Hellhound: 3

· Nightmare: 10

· Witch: 10


Art/ Level Design

The levels are based in a tower/ dungeon. Each level is a mini world there are 6 worlds total in the tower. It is a magical tower so its smaller on the outside and bigger in. The overall scale compared to player is very large as it was built by the gods. There will be 4 different spawn points in each level that the player can teleport to once they touch it.


Setting:





Here is a rough 3D model of what the tower would look like, you can see the six floors the Player would have to go through and the entrance to it.


Level Design: Here is a level design example, it is based of a volcanic area. The level will consist of fire-based enemies and lava pits to stop the Players path. There will be 3 save points/ spawn points for the player as seen by the green circles on the map. The smaller volcano is where the boss will be placed. The player will also be able to venture inside the volcano and the bridge below aswell.




Game Camera

The camera will follow behind the Player at all times, they can move the camera so that they can look up and down. The camera will rotate with the Player’s movement. The camera will also turn when the Player does but can still be adjusted to some degree



MVP (Minimum Viable Product)

· Playable character (boy or girl)

· Built for PC

· Enemies to fight

Wishlist

To develop the NPC’s more and give them more options and give the Player more customisable choices.

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